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Bloodlust (2016)

This is an action game where the goal is to reach the end by finding the right path, shooting enemies in the process.

  • Genre: Action/Adventure
  • Engine: Unity
  • Art software used: Blender, GIMP, Krita

My role in this project:

  • Game design collaboration
  • Programming
  • Level design and level art asset production

External resources:

  • Music
  • Seamless textures and source images
  • Original recordings of various sound effects


Development screenshots