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Silver Bullet (2012)

This is an action game where the goal is to collect all yellow blobs in time while avoiding or shooting enemies.

  • Genre: Action/Arcade
  • Engine: SGEngine
  • Art software used: Blender, GIMP

My role in this project:

  • Game design
  • Programming (including engine upgrades and maintenance)
  • Art direction and production of assets
  • Level design

Notable achievements:

  • Shared first place in contest.

External resources:

  • Seamless textures and source images
  • Original recordings of various sound effects
  • Music

Screenshots

Development screenshots

Links