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SynthMatch (2016)

This is a puzzle game where the goal is to match the target wave by tweaking generation parameters.

  • Genre: Puzzle
  • Engine: none (based on SGScript/sgs-sdl framework/sgs-audio library)
  • Art software used: Blender, GIMP

My role in this project:

  • Game design
  • Programming (including extending sgs-audio to support generation)
  • Art direction and production of assets