Bloodlust (2016)
This is an action game where the goal is to reach the end by finding the right path, shooting enemies in the process.
- Genre: Action/Adventure
- Engine: Unity
- Art software used: Blender, GIMP, Krita
My role in this project:
- Game design collaboration
- Programming
- Level design and level art asset production
External resources:
- Music
- Seamless textures and source images
- Original recordings of various sound effects