Defended (2016)
This is an action game where the goal is to reach the end by finding the right path, avoiding obstacles and shooting enemies.
- Genre: Action/Adventure
- Engine: SGRX
- Art software used: FMOD, Blender, GIMP, Substance Painter 2
My role in this project:
- Game design
- Programming (including engine upgrades and maintenance)
- Art direction and production of assets
- Level design
- Music production
External resources:
- Complete art assets (character, props)
- Seamless textures and source images
- Original recordings of various sound effects
Screenshots
Development screenshots
Original soundtrack
Main menu | |
Ambient 1 (level 1) | |
Ambient 2 (levels 2-5) | |
Ambient 3 (level 6) | |
Ambient 4 (levels 7-8) |