Silver Bullet (2012)
This is an action game where the goal is to collect all yellow blobs in time while avoiding or shooting enemies.
- Genre: Action/Arcade
- Engine: SGEngine
- Art software used: Blender, GIMP
My role in this project:
- Game design
- Programming (including engine upgrades and maintenance)
- Art direction and production of assets
- Level design
Notable achievements:
- Shared first place in contest.
External resources:
- Seamless textures and source images
- Original recordings of various sound effects
- Music