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Defended (2016)

This is an action game where the goal is to reach the end by finding the right path, avoiding obstacles and shooting enemies.

  • Genre: Action/Adventure
  • Engine: SGRX
  • Art software used: FMOD, Blender, GIMP, Substance Painter 2

My role in this project:

  • Game design
  • Programming (including engine upgrades and maintenance)
  • Art direction and production of assets
  • Level design
  • Music production

External resources:

  • Complete art assets (character, props)
  • Seamless textures and source images
  • Original recordings of various sound effects


Development screenshots

Original soundtrack

Main menu
Ambient 1 (level 1)
Ambient 2 (levels 2-5)
Ambient 3 (level 6)
Ambient 4 (levels 7-8)