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TACStrike (2015-2016)

This is an action game where the goals are to complete mission objectives and move to the next area, avoiding or shooting enemies in the process.

  • Genre: Action/Adventure
  • Engine: SGRX
  • Art software used: FMOD, Blender, GIMP, Krita, Inkscape, Substance Painter 2

My role in this project:

  • Game design
  • Programming (including engine upgrades and maintenance)
  • Art direction and production of assets
  • Level design
  • Music production

External resources:

  • Complete art assets (character, props)
  • Seamless textures and source images
  • Original recordings of various sound effects


Development screenshots

Gameplay video

Original soundtrack

Room 1 Ambient
Room 2 Ambient
Room 3 Fight