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Unsigned Justice (2017)

This is an action game where the goal is to reach the end by finding the right path, avoiding obstacles and shooting enemies.

  • Genre: Action/Adventure
  • Engine: SGRX
  • Art software used: FMOD, Blender, GIMP, Spine

My role in this project:

  • Game design
  • Programming (including engine upgrades and maintenance)
  • Art direction and production of assets
  • Level design
  • Music production

External resources:

  • A character shape reference
  • Seamless textures and source images
  • Original recordings of various sound effects

Screenshots

Original soundtrack

Ambient

Links